Global Score
Kills
K/D Ratio
Accuracy
Deaths
Bayesian Skill Rating — rate-based, fair across all game counts.
1. Smooth each metric toward the average (low game count → pulled toward baseline):
smoothed KDR =
2. Skill score (0–100):
3. Volume bonus (log scale):
Tiers: C III–I (0–3 999) · B III–I (4 000–6 999) · A III–I (7 000–9 999) · S III–I (10 000+)
1. Smooth each metric toward the average (low game count → pulled toward baseline):
confidence = games / (games + 10)smoothed KDR =
c × KDR + (1−c) × 1.0 · smoothed Acc = c × acc + (1−c) × 0.30 · smoothed W/R = c × winRate + (1−c) × 0.502. Skill score (0–100):
min(KDR/4,1)×50 + Acc×30 + WinRate×203. Volume bonus (log scale):
score = skill × (1 + log₁₀(games) × 0.2) × 100Tiers: C III–I (0–3 999) · B III–I (4 000–6 999) · A III–I (7 000–9 999) · S III–I (10 000+)